Game Synopsis

Lullaby Heist is a game you play as a feline thief who has to pull off one last job before bedtime. Of course, no prize worth stealing is left unguarded, the cookie jar is protected by the KPD’s (Kitchen Police Department) wind ups division. Jump, dodge and swipe your way through a 2D stealth platformer of your childhood. Avoid security, sneak past the guards, and don’t forget to complete your mission: COOKIES!

More Info

Platform: PC
Development Engine: Unity
Language: C#
Source Control: Git
Development Window: August 2019 - December 2019 (Fall Semester of 2019)
Group: The Game Analysis and Development Interest Group (GADIG)
I Led a Small Team of Programmers to create and implement:

- A working main menu
- A functioning pause menu
- A game camera with the Parallax Effect.
My Contributions

In making Lullaby Heist, I played a different role from our previous project where I was a programmer. Here, I was a leader of a subteam of programmers. I focused heavily on teaching new members how to use a Git repository and about making things in Unity.

Main Menu
My Thought Process
Controls Screen and Paws (Pause) Menu

In talking with both my team and the Art Team, we were able to implement both a pause) menu and a controls screen. For Lullaby Heist, my job was to direct my team members to communicate with our Art Team and approve of their implementations of their art.

Controls Menu
Afterward
What I Learned

This was the first time I lead a team of programmers. As a leader, I learned how to work with programmers of varying experiences and help them further understand both Unity and Git.

I came to better understand how to cater to the different needs of my team members and help them grow as programmers.

Specifically, in helping my programmers out with accessing Git and using Unity, I was able to reinforce my own knowledge on Git.

Paws (Pause) Menu
Get Lullaby Heist here